Sunday, 17 October 2010
Galaxy Bunnies for Windows Phone 7 (WP7) V1.2 Published on Windows Phone Marketplace!
Friday, 29 January 2010
Tobe's Vertical Adventure Released
http://tobesadventure.squarespace.com/
Credits : http://tobesadventure.squarespace.com/credits/
Soh Yiheng, Ikhwan and Nicholas Sim worked on the title after their graduation while waiting for NSF enlistment.
The company, Rayteoactive, was so impressed by their contribution that Raymond (founder) asked for internship and FYP collaborations.
The game is available on Xbox LIVE Indie games channel - go get a trial and buy it!
Thursday, 21 May 2009
Achievements Unlocked!
Unfortunately, no. That's not possible with community games... yet. :)
That brought back fond memories of a spoof of metagaming late 2008.
Friday, 15 May 2009
Article: Making a Better Community Game
Ryan Langley's article on how to make our games better is a must read for XNA developers.
Thursday, 7 May 2009
How to draw Transparent Objects?
Shawn Hargreaves has a good blog entry that describes the different approaches you can take, and the steps to do so in XNA.
Tuesday, 28 April 2009
Force Feedback Class
Monday, 13 April 2009
XNA Xbox LIVE Community Game Sales Numbers
Check out the articles on GamerBytes and Gamasutra. There's also a deeper analysis on Gamasutra as well on how and why some games sell.
Friday, 27 March 2009
DreamBuildPlay 2009
XNA Game Studio 3.1 + Avatars!
Avatars - you'll be able to use player's avatars in the games you make; that's right, no more fumbling with FBX models.
Video Playback - do I hear a YES out there?
News released from GDC 2009.
Tuesday, 16 December 2008
Xbox LIVE Community Games comes to Singapore
A group of year 3 students and myself were invited to attend the press release this morning.
There's a S$50,000 grant up for grabs for each successful application to MDA under the MDA-Microsoft XNA Development Initiative.
Check out the official release at MDA's site.
Sunday, 5 October 2008
DreamBuildPlay Game Video
Thursday, 28 August 2008
Reminder: DreamBuildPlay 2008
There's prizes galore, plus a free 12 month Creator's Club Subscription once you sign up. What are you waiting for?
Code-a-thon 2008
The annual Code-a-thon is here again. This year's event will be held Mon-Tue, 15-16 September. Here's the email invite:
"Code-a-thon 2008 is open for registration!
Code-a-thon is the games festival for games developers worldwide. Talented student game programmers and artists will be challenged to code a game for 30-hours.
Code-a-thon 2008 will be held in Singapore on the 15th - 16th September 2008 and the results will be announced during Games Convention Asia 2008. Nanyang Polytechnic would like to invite your insitution to form and send student teams to participate.
For more information, please refer to the official competition website below: http://www.nyp.edu.sg/sgcc/codeathon/ "
Let me know if you'd like to sign up as a team - support can be given in the form of notebooks and other development equipment if needed.
NOTE: Closing date is 31 August - you'll need a letter from us to confirm you're enrolled in SP as a full-time student, so please let me know by today if you want to enter!
Sunday, 29 June 2008
XNA Robot Game

Robot Game is created by a South Korean game company, Zapetto. Download and try it out. Besides the fun factor, it boasts several cool technical examples you may want to check out. It also features a nice split-screen co-play mode. (Hint hint nudge nudge - cough, Assignment 2, cough).
Fancy the next mini-game coming from a team here in SP... now just imagine that... :)
Tuesday, 17 June 2008
Dream Build Play 2008
Microsoft's Dream Build Play challenge is on again. The emphasis for the competition is as usual, fun games.
Register to get a year's subscription for the XNA Creator's Club (worth US$99 or S$179).
If you're doing the Console Game Development module in DMIT, you might want to think about putting in the polish for those assignments and submitting them as an entry in the challenge.
Due date is in September 2008. Submissions may be made from 1 - 23 September.
Tuesday, 10 June 2008
Microsoft Game Developer's Day 2008
Registration is only $30. Learn more here.
Saturday, 24 May 2008
XNA Role-Playing Game Starter Kit

This is a 2D RPG with a tile engine, developed by India based Dhruva Interactive.
Wednesday, 7 May 2008
XNA Radio Broadcasts
Here are the links for the podcasts:
XNA Part 1
XNA Part 2
Friday, 25 April 2008
We're on the news!
Here're some reports that's appeared so far...
The event yesterday was also covered by GameAxis.
http://www.gameaxis.com/home/?blog=2175
Straits Times.com
http://www.straitstimes.com/Video+News/Singapore/STIVodcast_4077.html?
ChannelNewsAsia
http://www.channelnewsasia.com/stories/singaporelocalnews/view/343475/1/.html
You may like to click away after the first minute or so into the st.com video. :)
Friday, 24 August 2007
2007 SGCC 30-hour Code-a-thon
The Code-a-thon is coming again and it's MUCH bigger this year, with the chance of winning up to S$6,000 in cash prizes!
For Code-a-thon 2007 You are to programme a game tech demo (and bring your artist friends along) in XNA, over 30-hours. If you choose to do the code-a-thon at Suntec City (this year's venue), you are allowed to bring only your notebooks. If not, you can come to Suntec on the 4th Sep to register in the morning and proceed to code at your own venue (i.e. home) and then return on the 5th Sep for the competition submission (after taking your shower).
Go ahead and register online NOW http://www.nyp.edu.sg/sgcc/open.html
You'll need to form a group of 5 programmers/artists, so if you're interested, please let me know! Send me an email at alvintang@sp.edu.sg with your member's details.
