Friday, 27 March 2009
DreamBuildPlay 2009
DreamBuildPlay is the one coding competition for XNA you must not miss!
XNA Game Studio 3.1 + Avatars!
Avatars - you'll be able to use player's avatars in the games you make; that's right, no more fumbling with FBX models.
Video Playback - do I hear a YES out there?
News released from GDC 2009.
Thursday, 19 March 2009
DMIT Annual Dinner & Dance 2009
The event details are as follows:-
Date: 20 Mar 2009 (Fri) That's tomorrow!
Time: 6:30 pm
Venue: Orchard Hotel
Attire: Formal Attire
Amount: $60
Anyone going? Send me a message!
Wednesday, 11 March 2009
Public Symposium: "Social Interactions in Virtual Worlds"
For those who have not been involved in 2nd Life before, you should still attend to find out more about virtual worlds as a possible development platform, whether for games or social interaction.
"QUOTE"
Announcing a Public Symposium: "Social Interactions in Virtual Worlds"
Virtual worlds provide rich and new environments in which AI researchers, social psychologists, and game developers can explore, model, and study a whole range of interactions between humans and other agents. These environments raise a host of questions such as how different agents behave under stress, what are the mechanisms whereby agents construct representations of themselves and others, how groups and coalitions form and disintegrate, how complex networks and information flowing within them evolve, and so on.
AI systems provide more than passive aid to researchers. They provide dynamic and relatively inexpensive tools that allow researchers to implement, test, and refine their theoretical models. Formal computational models of social processes allow AI researchers to develop more sophisticated (and humanlike) virtual agents that can recognize and react (appropriately) to the subtleties involved in typical human-human interactions, allowing computer characters to play active roles in applications such as training simulations, decision-support systems, and gaming.
This two-day interdisciplinary symposium will comprise public talks by a panel of distinguished computer scientists and social psychologists, followed by a discussion panel at the end of the second day. The programme has been designed to cover a wide range of key issues from both the computer science and psychological perspectives.
Programme Outline
View the provisional symposium programme outline
Online Pre-Registration
Registration for this symposium is free of charge .
To facilitate our planning and catering, we would appreciate if you could register by 1 April 2009. However, if for any reason, you are unable to do so, onsite registration is still possible at the symposium venue on both days.
Click here to pre-register online
Dates and Venue
This two-day event will be open to public.
Date: Tue, 14 April 2009 - Wed, 15 April 2009
Venue: Level 4, Breakthrough Theatrette
Matrix @ Biopolis
30 Biopolis Street, Singapore 138671
Registration:
0845hrs - 0915hrs (Day 1)
0830hrs - 0900hrs (Day 2)
Getting There:
Nearest MRT Station : Buona Vista (EW21/CC22)
Shuttle Bus schedules available here .
Location Map of Matrix @ Biopolis
Getting around Biopolis
Homepage
Visit our home page at http://cogsys.ihpc.a-star.edu.sg/symposia/
Contact Us
If you have any queries, please feel free to write to us at ccss.mail@gmail.com
"End Quote"
Wednesday, 25 February 2009
Contest: Mission Darkstar
The deadline for proposals has been extended to next Monday, 9th March 2009.
Check the proposal requirements and submission here!
Tuesday, 24 February 2009
DigiPen School Tours, March 2009
Please send me an email (check Blackboard) to let me know if you are interested.
"QUOTE"
We would like to extend an invitation to your students to attend a school tour organised by DigiPen Institute of Technology Singapore in March. DigiPen Institute of Technology, a long-standing pioneer and global leader in the field of digital entertainment higher education, offers graduate and undergraduate degrees in game development, computer engineering, game design and production animation. DigiPen, headquartered in Redmond, Washington, USA, has opened a branch campus in Singapore in 2008.
The school tour will be conducted at DigiPen daily from 8th to 13th of March 2009. There are 2 sessions for each day:
1) 10am to 1pm
2) 2pm to 5pm
Please note that the school tour is only limited to 40 students per visit. Registration for the school tour is carried out on a first come first serve basis. Some background information and the program line-up is included below for your perusal.
Background
Computer/Video games have been a part of human culture for many decades now - evolving from simple single player games to massively multiplayer online games. During this period, the game industry has grown to a global industry with an annual income exceeding US$18 billion in the U.S. and US$35 billion on a worldwide basis. Game development is a serious and compelling occupation requiring highly specialized cross-disciplinary teams consisting of individuals spanning a wide array of subjects including computer science, computer engineering, mathematics, physics, fine arts, humanities, social sciences, and game design theory. Individuals interested in entering the games industry must be well prepared and educated to solve the myriad technical challenges that arise in the design and development of games. There is an increasing demand for such well-educated and skilled professionals for the entertainment/simulation software and other digital media industries in Singapore and abroad.
Program for one session
30 mins
Explore the game industry
This session will cover:
-Game development process
-Fields of study and different career options
1 hr 30 mins
Games Preview Session
Students will have the opportunity to play award-winning games created by DigiPen ProjectFUN students and DigiPen undergraduate students
1 hr
Introduction to ProjectFUN Workshop
Academically, these workshops help student develop problem-solving skills and enhance their thinking processes. In addition, students discover the role of mathematics, physics, and arts and the importance of the integration of these academic subjects in the field of software engineering.
"END QUOTE"
Wednesday, 18 February 2009
Fantazzztic Ads Awards 2009, Granado Espada
If you're a graduating student and have time on your hands, get on board and working on your video!
