Thursday, 26 April 2007
How to write Game Concept and Proposal Documents
A: Requirement(s) to submit proper documentation.
Proper planning is crucial to success in any project, more so for creative projects such as game development projects, where a good mix of personalities including artists, programmers and designers are involved.
If you can't even put down to paper and articulate what you have in mind, how are you going to be able to implement and deliver a solid game product? Those angel investors you're looking for will need a lot more than "it's cool!" to be convinced.
Look over to Tim Ryan's article on The Anatomy of a Design Document, Part 1:Documentation Guidelines for the Game Concept and Proposal at Gamasutra. It's an older document, but still a goldie.
Note: You'll need a Gamasutra account to login and read. If you haven't got one yet, get one. It's an account you'll use for a long time (if you want to last in the GD business).
Sunday, 22 April 2007
What is the IGF?
"Independent Games Festival was established in 1998 to encourage innovation in game development and to recognize the best independent game developers.
Just as the Sundance Film Festival benefits the independent film community, the IGF creates a similar event for independent game developers in addition to the student population of game developers. The competition culminates at the GDC where winners are announced and over $50,000 worth in prizes awarded."
The IGF's Student Showcase highlighted a total of ten games this year with each IGF Student Showcase Winner awarded US$500. In addition, a prize for best overall IGF Student Game was awarded as part of the IGF Awards, with the finalists comprising all of the Student Showcase winners. Best Student Game took an additional US$2,500.
Thursday, 19 April 2007
... and before Gears of War there was...
I still don't know who says "@!#?@!" when he is hit by something though...
[Edit] 'twas Q*bert!
Wednesday, 18 April 2007
101 Free Games to play
Check out the article at 1up.com. Here be ideas and inspiration for your INGD, IGRA, FYP assignments/projects. :)
Tuesday, 17 April 2007
Games Convention Asia 2007
As the only exhibition in the region, the GCA will reflect the trends of the rapidly expanding Asian electronic games market. According to Price WaterhouseCoopers, its turnover in 2009 will be in the order of $23 billion. The online games sector in Asia alone currently has a volume of $6.3 billion-and by 2008 looks set to reach $7.5 billion."
The event is to take place at Suntec Centre this September 6-9, Thursday thru Sunday.
Friday, 13 April 2007
How to Prototype a Game under 7 days
Thursday, 12 April 2007
XNA Tutorials
Here are some resources for those interested in Microsoft's DreamBuildPlay contest.
- Video Tutorials on learnxna.com.
- Video Tutorials from xnatutorial.com.
- Also check out the unofficial XNA book by Mike Fleischauer.
- If you're still hungry for more, go to the XNA Tutorial Master List on XBOX 360 Homebew.
Remember: Redmond awaits!
Keep me updated on your progress, and send me any questions you have.
Toblo Postmortem
A postmortem's a report, usually a reflection on the history of development, what went right and wrong, so that other teams and the development team in particular, can learn from mistakes made.
If you're making a game (whether for a school project/assignment or commercially), postmortems are essential.
Wednesday, 11 April 2007
Video game symphony PLAY! coming to Singapore
PLAY! will be performed at the Esplanade Concert Hall, June 15 to 16, 2007. Composer Takenobu Mitsuyoshi (Daytona, Virtua Fighter 2, Shenmue, Sega Rally Championship) will be performing as well.
SPH is a main sponsor. Go to their press release for more details.
Who says game consoles are for gaming only?
Sony is planning on utilising the ganoodles of computing power they've put on PS3s for Grid Computing applications. Maybe they can calculate where my cat lost her tinklebell last year...
Article on Gamasutra: Sony To Expand Commercial Use Of PS3
Sponsors for alvin to save the world are now being accepted.
Tuesday, 10 April 2007
Locked Blog
If you're reading this, of course it means you're in, but if your friend wants in as well, have them send me an email at alvintang at sp dot edu dot sg.
IGDA Beer Meeting Wednesday, 18 April 2007
Just to inform you we have an upcoming informal beer meeting session at our usual favorite hunt, yes, you guessed it, Brewerkz! Do come along if you can, catch up with old friends and make new ones in the community. Just check for table booking under "IGDA" if you can't find us.
Date: 18th April 2007 (Wednesday)
Time: 7.30 pm
Venue: Brewerkz (Clark Quay MRT)
Map:
Thursday, 5 April 2007
AGDS Videos Posted
Links are from the Singapore IGDA forums.
Wednesday, 4 April 2007
IGDA Singapore Student's Chapter Meeting May 12th 2007
Student's gathering at NUS. Be there if you're a student or recent graduate in Singapore!
Date: 12th of May (Sat)
Place: NUS seminar room 1, block S16, level 3
Time: 2pm-5pm. (tentative)
More info on IGDA Forums.
Sunday, 1 April 2007
DreamBuildPlay by Microsoft
Microsoft is conducting an Game Development competition, DreamBuildPlay, with a closing date of 2 July 2007.
I attended Microsoft's events at GDC and got to see the games the 4 teams built in 4 days. Quite impressive - simple but still fun.
Take a look at the following article, and follow the link to www.dreambuildplay.com and let me know if you'd like to join. I strongly encourage you to sign up for this.
I also attended MS's hands-on session for XNA Game Dev. As you might know, XNA uses C#, so if you're comfortable with Java, you should be able to start building real quick.
You can sign up for this as individuals or as a team effort. As the closing date is in July (closer than we feel), I suggest kick starting development ASAP. Think of an original game concept and start working on it for the Windows platform. If you do decide to port over to XBox 360 (which is quite simple), we can test it out using a Creator's Club license (which you don't have to get yet).