Wednesday, 2 December 2009
Friday, 30 October 2009
Mr Jeremiah Seah is looking for some SP students or SP grads who can help out from now till mid Nov 2009 to develop some Second Life components.
If you're interested, drop a comment here, or email me direct.
Wednesday, 14 October 2009
Turn your ideas into a business venture!
Presented by the SMART Innovation Centre
Do you have an exciting game or web application? Do you want to be an entrepreneur? The Explorer Grant will assist individual students or groups of students explore further development and commercialization of innovative games and web applications originated by them. The Explorer Grant will provide up to S$50,000 in funding to develop commercial prototypes, evaluate go-to-market strategies so that your game or web application can be licensed to an existing company or form the basis of a start-up company.
The Explorer Grant recipients will also be provided with business expertise, guidance on intellectual property, and networking opportunities with the Singapore and international venture capital community.
- 14 September 2009: Grant submission opens
- 30 October 2009: Grant closes, 5pm (Singapore time)
- 30 January 2010: Award Grant
Full time undergraduate or graduate students at:
- Massachusetts Institute of Technology
- Nanyang Technological University
- National University of Singapore
- Singapore Management University
- Nanyang Polytechnic
- Ngee Ann Polytechnic
- Republic Polytechnic
- Singapore Polytechnic
- Temasek Polytechnic
- Other Singapore institutes and recent graduates can be considered
You must identify a faculty member at your institute to act as a Faculty Mentor.
You can work in student teams or individuals. If working as a team, a team leader must be identified. Teams from multiple institutes/universities can be formed.
The proposal must be submitted electronically to email@example.com by 30th October, 2009, 5pm, Singapore time.
Grant application form is available at http://web.mit.edu/smart/explorer
Monday, 14 September 2009
MIT Gambit Game Lab is looking for game testers, with goodies to boot! Let me know if you're involved and you might even get CCA points for it!
The Singapore-MIT Gambit Game Lab is a collaboration between the Massachusetts Institute of Technology and the government of Singapore.
Singapore-MIT Gambit Game Lab is inviting students to be Quality Assurance testers for their games. These testing sessions would help expose students to the development processes of the game industry, and give them valuable feedback on how to improve their games. All students selected for the sessions will receive tokens of appreciation, which include movie tickets and other vouchers.
Students can register for the game testing sessions at http://tiny.cc/gambitplaytesting.
Thursday, 23 July 2009
Game Developer Magazine's annual Career Guide has featured Law Kok Chung's teams' Akrasia, the game made during his attachment at MIT-Gambit labs in Boston, USA. See page 22 onwards.
You can download a copy for offline reading as well.
Thursday, 21 May 2009
Unfortunately, no. That's not possible with community games... yet. :)
That brought back fond memories of a spoof of metagaming late 2008.
Monday, 18 May 2009
Friday, 15 May 2009
Ryan Langley's article on how to make our games better is a must read for XNA developers.
Thursday, 7 May 2009
Thursday, 30 April 2009
Interactive Digital Media - Software Developers (Engine Module) - 2 Positions
• Highly proficient in C++ programming
• Sound knowledge of Object Oriented Technologies (Design & Implementation)
• Highly disciplined and able to write cross platform codes (including XP, Vista, Fedora & MAC OS)
• Sound knowledge of Gaming Technologies (including Graphics, AI, Physics & Camera Control)
• Highly motivated
• Optimist & positive mindset
• Good communication & interpersonal skills
Preference will be given to candidates with at least 2-3 years of working experience in Software Development & a sound knowledge & interest in computer graphics and game programming.
Successful candidates can expect a rewarding & challenging career with our company, which is actively engaged in the Interactive Digital Media sector with an attractive annual compensation package up to S$36,000.
Interested candidates can submit their resumes to the following email: firstname.lastname@example.org"
Tuesday, 28 April 2009
Friday, 17 April 2009
Monday, 13 April 2009
Check out the articles on GamerBytes and Gamasutra. There's also a deeper analysis on Gamasutra as well on how and why some games sell.
Friday, 27 March 2009
Avatars - you'll be able to use player's avatars in the games you make; that's right, no more fumbling with FBX models.
Video Playback - do I hear a YES out there?
News released from GDC 2009.
Thursday, 19 March 2009
The event details are as follows:-
Date: 20 Mar 2009 (Fri) That's tomorrow!
Time: 6:30 pm
Venue: Orchard Hotel
Attire: Formal Attire
Anyone going? Send me a message!
Wednesday, 11 March 2009
For those who have not been involved in 2nd Life before, you should still attend to find out more about virtual worlds as a possible development platform, whether for games or social interaction.
Announcing a Public Symposium: "Social Interactions in Virtual Worlds"
Virtual worlds provide rich and new environments in which AI researchers, social psychologists, and game developers can explore, model, and study a whole range of interactions between humans and other agents. These environments raise a host of questions such as how different agents behave under stress, what are the mechanisms whereby agents construct representations of themselves and others, how groups and coalitions form and disintegrate, how complex networks and information flowing within them evolve, and so on.
AI systems provide more than passive aid to researchers. They provide dynamic and relatively inexpensive tools that allow researchers to implement, test, and refine their theoretical models. Formal computational models of social processes allow AI researchers to develop more sophisticated (and humanlike) virtual agents that can recognize and react (appropriately) to the subtleties involved in typical human-human interactions, allowing computer characters to play active roles in applications such as training simulations, decision-support systems, and gaming.
This two-day interdisciplinary symposium will comprise public talks by a panel of distinguished computer scientists and social psychologists, followed by a discussion panel at the end of the second day. The programme has been designed to cover a wide range of key issues from both the computer science and psychological perspectives.
View the provisional symposium programme outline
Registration for this symposium is free of charge .
To facilitate our planning and catering, we would appreciate if you could register by 1 April 2009. However, if for any reason, you are unable to do so, onsite registration is still possible at the symposium venue on both days.
Click here to pre-register online
Dates and Venue
This two-day event will be open to public.
Date: Tue, 14 April 2009 - Wed, 15 April 2009
Venue: Level 4, Breakthrough Theatrette
Matrix @ Biopolis
30 Biopolis Street, Singapore 138671
0845hrs - 0915hrs (Day 1)
0830hrs - 0900hrs (Day 2)
Nearest MRT Station : Buona Vista (EW21/CC22)
Shuttle Bus schedules available here .
Location Map of Matrix @ Biopolis
Getting around Biopolis
Visit our home page at http://cogsys.ihpc.a-star.edu.sg/symposia/
If you have any queries, please feel free to write to us at email@example.com
Wednesday, 25 February 2009
The deadline for proposals has been extended to next Monday, 9th March 2009.
Check the proposal requirements and submission here!
Tuesday, 24 February 2009
Please send me an email (check Blackboard) to let me know if you are interested.
We would like to extend an invitation to your students to attend a school tour organised by DigiPen Institute of Technology Singapore in March. DigiPen Institute of Technology, a long-standing pioneer and global leader in the field of digital entertainment higher education, offers graduate and undergraduate degrees in game development, computer engineering, game design and production animation. DigiPen, headquartered in Redmond, Washington, USA, has opened a branch campus in Singapore in 2008.
The school tour will be conducted at DigiPen daily from 8th to 13th of March 2009. There are 2 sessions for each day:
1) 10am to 1pm
2) 2pm to 5pm
Please note that the school tour is only limited to 40 students per visit. Registration for the school tour is carried out on a first come first serve basis. Some background information and the program line-up is included below for your perusal.
Computer/Video games have been a part of human culture for many decades now - evolving from simple single player games to massively multiplayer online games. During this period, the game industry has grown to a global industry with an annual income exceeding US$18 billion in the U.S. and US$35 billion on a worldwide basis. Game development is a serious and compelling occupation requiring highly specialized cross-disciplinary teams consisting of individuals spanning a wide array of subjects including computer science, computer engineering, mathematics, physics, fine arts, humanities, social sciences, and game design theory. Individuals interested in entering the games industry must be well prepared and educated to solve the myriad technical challenges that arise in the design and development of games. There is an increasing demand for such well-educated and skilled professionals for the entertainment/simulation software and other digital media industries in Singapore and abroad.
Program for one session
Explore the game industry
This session will cover:
-Game development process
-Fields of study and different career options
1 hr 30 mins
Games Preview Session
Students will have the opportunity to play award-winning games created by DigiPen ProjectFUN students and DigiPen undergraduate students
Introduction to ProjectFUN Workshop
Academically, these workshops help student develop problem-solving skills and enhance their thinking processes. In addition, students discover the role of mathematics, physics, and arts and the importance of the integration of these academic subjects in the field of software engineering.
Wednesday, 18 February 2009
Friday, 13 February 2009
Check it out at http://www.isaga2009.ssagsg.org/index.html