Friday, 27 March 2009

DreamBuildPlay 2009

It's coming again in April 2009! Get your coding gear on and get a Creator's Club License as well.

DreamBuildPlay is the one coding competition for XNA you must not miss!

XNA Game Studio 3.1 + Avatars!

XNA Game Studio 3.1 is coming later this year. Along with it, cool features such as:

Avatars - you'll be able to use player's avatars in the games you make; that's right, no more fumbling with FBX models.

Video Playback - do I hear a YES out there?

News released from GDC 2009.

Thursday, 19 March 2009

DMIT Annual Dinner & Dance 2009

Hey folks, the DMIT club has planned the Annual Dinner and Dance 2009 event on 20 Mar 2009 (Fri) at Orchard Hotel and would like to invite you to be attend the event.

The event details are as follows:-

Date: 20 Mar 2009 (Fri) That's tomorrow!
Time: 6:30 pm
Venue: Orchard Hotel
Attire: Formal Attire
Amount: $60

Anyone going? Send me a message!

Wednesday, 11 March 2009

Public Symposium: "Social Interactions in Virtual Worlds"

There's a free symposium exploring virtual worlds such as 2nd Life. If you are going to work on, or have worked on one of the 2nd Life projects, this would be a most relevant event to attend.

For those who have not been involved in 2nd Life before, you should still attend to find out more about virtual worlds as a possible development platform, whether for games or social interaction.
"QUOTE"

Announcing a Public Symposium: "Social Interactions in Virtual Worlds"

Virtual worlds provide rich and new environments in which AI researchers, social psychologists, and game developers can explore, model, and study a whole range of interactions between humans and other agents. These environments raise a host of questions such as how different agents behave under stress, what are the mechanisms whereby agents construct representations of themselves and others, how groups and coalitions form and disintegrate, how complex networks and information flowing within them evolve, and so on.

AI systems provide more than passive aid to researchers. They provide dynamic and relatively inexpensive tools that allow researchers to implement, test, and refine their theoretical models. Formal computational models of social processes allow AI researchers to develop more sophisticated (and humanlike) virtual agents that can recognize and react (appropriately) to the subtleties involved in typical human-human interactions, allowing computer characters to play active roles in applications such as training simulations, decision-support systems, and gaming.

This two-day interdisciplinary symposium will comprise public talks by a panel of distinguished computer scientists and social psychologists, followed by a discussion panel at the end of the second day. The programme has been designed to cover a wide range of key issues from both the computer science and psychological perspectives.

Programme Outline
View the provisional symposium programme outline

Online Pre-Registration
Registration for this symposium is free of charge .
To facilitate our planning and catering, we would appreciate if you could register by 1 April 2009. However, if for any reason, you are unable to do so, onsite registration is still possible at the symposium venue on both days.
Click here to pre-register online

Dates and Venue
This two-day event will be open to public.

Date: Tue, 14 April 2009 - Wed, 15 April 2009

Venue: Level 4, Breakthrough Theatrette
Matrix @ Biopolis
30 Biopolis Street, Singapore 138671


Registration:
0845hrs - 0915hrs (Day 1)
0830hrs - 0900hrs (Day 2)

Getting There:
Nearest MRT Station : Buona Vista (EW21/CC22)
Shuttle Bus schedules available here .
Location Map of Matrix @ Biopolis
Getting around Biopolis

Homepage
Visit our home page at http://cogsys.ihpc.a-star.edu.sg/symposia/

Contact Us
If you have any queries, please feel free to write to us at ccss.mail@gmail.com

"End Quote"