Friday, 13 April 2007

How to Prototype a Game under 7 days

I was looking through my old GD related links for a module I'm developing, and noticed this link.

It's an old(er) article from Gamasutra, about a challenge issued to students to create a prototype for a game under 7 days. Mind you this are playable games with well-thought out game design and no cut-corner programming.

Download the games from the Experimental Game Project. Tower of Goo gets me laughing and stressed out all at once.

Students who are doing FYP with me this semester - no pressure there hrmm? ;)

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